How to do conditional rendering in Svelte

Rendering a component is extremely simple.


<!-- App.svelte -->
<main>
  <h1>Hello World!</h1>
</main>

But what if you want to render a specific HTML element or Svelte component depending on a prop or state value?

if blocks conditional rendering


<script>
  import { onMount } from 'svelte';

  let greet = false;

  onMount(() => {
    setTimeout(() => {
      greet = true;
    }, 2000)
  });
</script>

<main>
  {#if greet}
    <h1>Hello World!</h1>
  {/if}
</main>

First I’m importing the onMount function, and creating a variable called greet.

I’m then changing the value of greet 2 seconds after the component mounts.

Inside the <main> tag I’m adding my if condition block.


<main>
  {#if greet}
    <h1>Hello World!</h1>
  {/if}
</main>

Basic if conditions start with a special syntax, {#if statement}.

And it must end with {/if}.

If-else blocks conditional rendering


<main>
  {#if greet}
    <h1>Hello World!</h1>
  {:else}
    <h1>Loading...</h1>
  {/if}
</main>

As you can see in the example above, the new syntax between {#if statement} and {/if} is {:else}

The HTML code in between {:else} and {/if} is considered the else statement

In the code example above, until greet turns into true, I will show the user the loading text.

else-if blocks conditional rendering

You can add additional conditionals with else-if statements.


<script>
  import { onMount, afterUpdate } from 'svelte';

  let status = 'FROZEN';

  // Change status to fetch 2 seconds after mount
  onMount(() => {
    setTimeout(() => {
      status = 'FETCHING';
    }, 2000);
  });

  // Set status to `READY` 2 seconds after `FETCHING` status
  afterUpdate(() => {
    if ('FETCHING' === status) {
      setTimeout(() => {
        status = 'READY';
      }, 2000);
    }
  });
</script>

<main>
  {#if 'READY' === status}
    <h1>Hello World!</h1>
  {:else if 'FETCHING' === status}
    <h1>Loading...</h1>
  {:else}
    <h1>Initiating</h1>
  {/if}
</main>

In the example above, I’ve moved the text, “Loading…” under a else-if condition.

The condition requires the variable, status, to equal FETCHING.

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